Non-Fungible Tokens
A Research Primer and Implications for Sport Management
DOI:
https://doi.org/10.18060/25636Keywords:
NBA Top Shot, NFTs, blockchain, collectibles, innovation, technology, sportsAbstract
Non-fungible tokens (NFTs) have gained considerable media attention and sparked growing public interest. NFTs are unique units of data recorded on a permanent ledger or blockchain. NFTs are used to record ownership of both physical and digital goods. Prominent sport organizations have embraced NFTs for innovative growth opportunities such as generating revenue via novel digital products (e.g., digital collectibles). For example, the National Basketball Association (NBA) launched NBA Top Shot, an online marketplace to buy and sell digital sports highlights. Sport organizations are exploring future innovation opportunities where there is a need to reliably track and verify authenticity or ownership of digital or digitizable assets. This includes existing sport products (e.g., tickets) and novel fan engagement initiatives. To benefit from NFTs, sport managers need to reconceptualize how sport is marketed and managed in a digital domain. The purpose of this research primer is to acquaint readers with key concepts related to NFTs. Specifically, we provide an overview of NFTs, offer a review of the brief history of NFTs, conceptualize NFTs via parallels with collectibles, and address the speculative nature of the NFT market. We conclude by outlining innovative growth opportunities of NFTs for sport managers and future research directions for sport management scholars.
References
Aki, J. (2021). Guide to tokens and NFTs: What is ‘tokenization’ and how does it work?. Forkast. https://forkast.news/tokens-nfts-tokenization/
Belk, R. W. (1988). Possessions and the extended self. Journal of Consumer Research, 15(2), 139-168. https://doi.org/10.1086/209154
Burton, B. J., & Jacobsen, J. P. (1999). Measuring returns on investments in collectibles. Journal of Economic Perspectives, 13(4), 193-212. https://doi.org/10.1257/jep.13.4.193
Chaim, M. (2021). A guide to NFTs, and how they are about to revolutionize pretty much everything. ONE37pm. https://www.one37pm.com/nft/art/guide-to-nfts-beginner
Chohan, U. (2021). Non-fungible tokens: Blockchains, scarcity, and value. Critical Blockchain
Research Initiative (CBRI) Working Papers. http://doi.org/10.2139/ssrn.3822743
Christie’s. (2021). Beeple | The first 5000 days. Christie’s. https://onlineonly.christies.com/s/beeple-first-5000-days/beeple-b-1981-1/112924
Dash, A. (2021). NFTs weren’t supposed to end like this. The Atlantic. https://www.theatlantic.com/ideas/archive/2021/04/nfts-werent-supposed-end-like/618488/
Dimson, E., & Spaenjers, C. (2014). Investing in emotional assets. Financial Analysts Journal, 70(2), 20-25. https://doi.org/10.2469/faj.v70.n2.8
Dormehl, L. (2021). A brief history of NFTs. Digital Trends. https://www.digitaltrends.com/features/what-are-nfts-non-fungible-tokens-history-explained/
Dowling, M. (2021). Fertile LAND: Pricing non-fungible tokens. Finance Research Letters, 102096. https://doi.org/10.1016/j.frl.2021.102096
Eckhardt, G. M., & Bardhi, F. (2020). New dynamics of social status and distinction. Marketing Theory, 20(1), 85-102. https://doi.org/10.1177/1470593119856650
Evans, S. (2021). Blockchain sports firm Chiliz to invest $50 million in U.S. expansion. Reuters. https://www.reuters.com/article/blockchain-sports-firm-chiliz-to-invest-50-million-in-u-s-expansion-idUSKBN2AU0PA
Kreuzbauer, R., King, D., & Basu, S. (2013). Natural scarcity: What makes a product a suitable means for status signaling. ACR North American Advances, 41, 747-748. https://www.acrwebsite.org/volumes/1015761/volumes/v41/NA-41
Larkin, B. A., & Fink, J. S. (2016). Fantasy sport, FoMO, and traditional fandom: How second-screen use of social media allows fans to accommodate multiple identities. Journal of Sport Management, 30(6), 643-655. https://doi.org/10.1123/jsm.2015-0344
Locke, T. (2021a). CryptoPunks NFTs were free when they started-now Christie’s sold a collection for $17 million. CNBC. https://www.cnbc.com/2021/05/12/christies-sold-cryptopunks-nfts-collection-for-millions.html
Locke, T. (2021b). Mark Cuban: The Dallas Mavericks are thinking about ‘turning our tickets into NFTs.’ CNBC. https://www.cnbc.com/2021/03/26/mark-cuban-dallas-mavericks-may-use-nfts-for-ticketing.html
Lynn, M., & Bogert, P. (1996). The effect of scarcity on anticipated price appreciation. Journal of Applied Social Psychology, 26(22), 1978-1984. https://doi.org/10.1111/j.1559-1816.1996.tb01783.x
Mardon, R., & Belk, R. (2018). Materializing digital collecting: An extended view of digital materiality. Marketing Theory, 18(4), 543-570. https://doi.org/10.1177/1470593118767725
Matney, L. (2021). Ethereum’s ‘oldest NFT project’ may not actually be the first, but it’s the wildest. TechCrunch. https://techcrunch.com/2021/04/08/the-cult-of-cryptopunks
McIntosh, W. D., & Schmeichel, B. (2004). Collectors and collecting: A social psychological perspective. Leisure Sciences, 26(1), 85-97. https://doi.org/10.1080/01490400490272639
Merriam-Webster. (2021). Non-fungible token. In Merriam-Webster.com dictionary. https://www.merriam-webster.com/dictionary/non-fungible%20token
Nason, R. S., & Wiklund, J. (2018). An assessment of resource-based theorizing on firm growth and suggestions for the future. Journal of Management, 44(1), 32-60. https://doi.org/10.1177/0149206315610635
Nelson, D. (2021). Dapper Labs’ NBA Top Shot has crossed the million-user mark. Coindesk. https://www.coindesk.com/dapper-labs-nba-top-shot-has-crossed-the-million-user-mark
O’Dwyer, R. (2020). Limited edition: Producing artificial scarcity for digital art on the blockchain and its implications for the cultural industries. Convergence, 26(4), 874-894. https://doi.org/10.1177/1354856518795097
Olmstead, A. D. (1991). Collecting: leisure, investment or obsession?. Journal of Social Behavior and Personality, 6(6), 287-306.
OpenSea. (n.d.). The definition of NFT. OpenSea. https://opensea.io/assets/0x495f947276749ce646f68ac8c248420045cb7b5e/13014153790550692438812020292530308527796599818332639642513535596840089550849
Przybylski, A. K., Murayama, K., DeHaan, C. R., & Gladwell, V. (2013). Motivational, emotional, and behavioral correlates of fear of missing out. Computers in Human Behavior, 29(4), 1841-1848. https://doi.org/10.1016/j.chb.2013.02.014
Rovell, D. (2021). NBA Top Shot: LeBron James highlight sets record sales price. Action Network. https://www.actionnetwork.com/news/nba-top-shot-lebron-james-highlight-record-sale-2021
Serada, A., Sihvonen, T., & Harviainen, J. T. (2021). CryptoKitties and the new ludic economy: How blockchain introduces value, ownership, and scarcity in digital gaming. Games and Culture, 16(4), 457-480. https://doi.org/10.1177/1555412019898305
Shah, K. (2021). When consumer meets crypto. Blockchain Capital. https://blockchain.capital/consumer-meets-crypto/
Sharma, R. (2021). Non-fungible token definition. Investopedia. https://www.investopedia.com/non-fungible-tokens-nft-5115211
Spence, M. (1973). Job market signaling. Quarterly Journal of Economics, 87(3), 355-374. https://doi.org/10.1016/B978-0-12-214850-7.50025-5
Tarmy, J. (2021). For $1.3 million, an NFT and stake in a Mexican soccer team. Bloomberg. https://www.bloomberg.com/news/articles/2021-06-01/for-1-3-million-an-nft-and-stake-in-a-mexican-soccer-team
Thomson, R. (2008). Vincent van Gogh: The starry night. The Museum of Modern Art.
Thompson, T. H., & Sen, K. C. (2011). Valuing nostalgia: The case of the Topps 1957 baseball cards. Journal of Quantitative Analysis in Sports, 7(2). https://doi.org/10.2202/1559-0410.1345
Wark, M. (2017). My collectible ass. E-flux Journal, 85. https://www.e-flux.com/journal/85/156418/my-collectible-ass/
Yoshida, M., Gordon, B., Nakazawa, M., & Biscaia, R. (2014). Conceptualization and measurement of fan engagement: Empirical evidence from a professional sport context. Journal of Sport Management, 28(4), 399-417. https://doi.org/10.1123/jsm.2013-0199
Additional Files
Published
Issue
Section
License
Copyright (c) 2022 Bradley Baker, Anthony Pizzo, Yiran Su
This work is licensed under a Creative Commons Attribution 4.0 International License.
Copyright to articles published in Sport Innovation Journal is retained by the author(s).