Games in the Classroom

Authors

  • Nikall Miller Harrison College

Keywords:

games, student engagement, classroom activities

Abstract

Games are used in an academic setting as a method to meet and reinforce learning objectives.  In this analysis, observations were made regarding student engagement during instructional sessions before and after two games were introduced as a method to teach American Psychological Association standards for reference citations.  Student and instructor comments, student behavior and the use of technology were considered to make improvements and to draw conclusions regarding the success of implementing these games.   

Author Biography

Nikall Miller, Harrison College

Nikall Miller graduated from Indiana University South Bend with a Bachelor's Degree in General Studies and from Indiana University Purdue University with a Masters in Library Science.  In June 2012, Nikall was hired at Harrison College as the campus librarian in Lafayette, Indiana. She has also had the opportunity to teach Information Literacy.

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Published

2014-12-28